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Space's Aces Game - Systems, Materials, Models, and Designs

Responsible for the design and execution of the project. I managed timelines, assigned roles, and handled the design and programming for the game available now on Itch. Please feel free to reach out for questions and opportunities.

Gameplay designer, developer. HUD Designer. Targeting and weapon system. Environment Artist.

Ship Selection programmed, easy for artists to add new ships. Also modeled and textured the specific ships shown.

Character adding system. Simply define the character, add the art, and select the pre-coded abilities. Same system for ships.

Character adding system. Simply define the character, add the art, and select the pre-coded abilities. Same system for ships.

Gameplay and systems showcase. Gold Award Winning Video. Detailed Credits for every item and moment in the game. Responsible for all programming, environments and environment ships, 2 playable ships, sounds and music, and overall game design.

Tri-Speeder Cockpit modeled, designed and programmed HUD.

Tri-Speeder Cockpit modeled, designed and programmed HUD.

Dragonfly Concept Art

Dragonfly Concept Art

Dragonfly Cockpit Sketch

Dragonfly Cockpit Sketch

Angelfish modeled, sideview, with generated nebula background.

Angelfish modeled, sideview, with generated nebula background.

Nebula HDRI generated in Blender for skies.

Nebula HDRI generated in Blender for skies.

Vespid Concept Art

Vespid Concept Art

Environment Trim Sheet

Environment Trim Sheet

Spawnship Concept Art

Spawnship Concept Art

Spawnship model, and UI created with Unity's UI Toolkit package.

Spawnship model, and UI created with Unity's UI Toolkit package.