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Reverse X-Hacker (Game Design, Programming)

This project was intended for Trideum to use as a showcase for serious games aimed at a younger demographic. I pitched the concept, managed the team, and did the programming. The majority of my role was on creating the systems for dialogue and movement, and designing the mini-games to properly teach the concepts for each level. The art style, characters, and 2D art were done by the brilliant Sierra Marsh. This project was handed over to Trideum in April 2021.
My roles:
- Game Designer
- Programmer
- Environment Designer

Shows how the mini-game system works for level 1

Shows how the mini-game system works for level 1

Shows the type of challenges for level 2

Shows the type of challenges for level 2

Concepts for the third level showing the social engineering min-games.

Concepts for the third level showing the social engineering min-games.

Level layout plans for the office level.

Level layout plans for the office level.

Design philosophy behind the three levels

Design philosophy behind the three levels

Goals for the experience

Goals for the experience

Goals detailed by level

Goals detailed by level