This project was intended for Trideum to use as a showcase for serious games aimed at a younger demographic. I pitched the concept, managed the team, and did the programming. The majority of my role was on creating the systems for dialogue and movement, and designing the mini-games to properly teach the concepts for each level. The art style, characters, and 2D art were done by the brilliant Sierra Marsh. This project was handed over to Trideum in April 2021.
My roles:
- Game Designer
- Programmer
- Environment Designer